Earth Defense Force 6 Review (PS5/PC)

Earth Defense Force 6Updated: While I originally reviewed the Japanese release of Earth Defense Force 6 for the PS5, it’s now available in English for PC, too… and it’s still great.

Pros Cons
Frantic, fun shooting action returns! Steam version requires Epic Account (though it’s sold on Steam)
New weapon options breathe life into the EDF formula, as do new visuals and enemy types Some levels and assets re-used (in a way) from EDF 5
There is singing. Much singing. Still possible to enter levels with the wrong weapons

Score: 4.5/5

 

Buy Earth Defense Force 6 on Amazon
Buy On Amazon

Earth Defense Force 6 continues the story of one of gaming’s more cultish hits, at least for western gamers. EDF games have never quite broken through to that mainstream critical acclaim position, though it’s rare that I’ve hit a gamer who’s tried one and not fallen rather rapidly in love with the series on the spot.


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For me, that game was 2006’s Earth Defense Force 2017 for the Xbox 360, which came out all the way back in 2006. Which means if I feel so inclined, I could include it in my ongoing Retro Game Of The Week series. Yes, Xbox 360 games are properly retro now. We’re all getting older…

EDF 2017 wasn’t the first game in the series, but it was the first that I’d played, and I’ve been in love with its campy B-movie aliens-and-giant-insects schtick ever since.

Even through the dark days of EDF: Insect Armageddon.

Let us never speak of it again.

If you’re 100% new to the series, Earth Defense Force 6 tells the story of… the Earth Defense Force repelling the attempts of an alien group of by-now-rather-convoluted-origins to take over the world through force, explosions and giant insects. To date, it’s not been a smart plot, and it knew that, leaning heavily into every campy B-Movie trope you could possibly think of.

Giant ants? Thousands of them. Huge spiders? Let’s just say I’m less arachnophobic than I used to be through the catharsis of destruction. Giant Mecha that stomp through cities blasting at will? Indeed, and my name isn’t even Will.

EDF games have long appealed due to their scope and size, throwing hundreds of enemies at you Musou-style, even though they started life as budget titles with visuals to match. Frankly, the hilariously clunky physics and cardboard buildings are all part of the charm, at least as far as I’m concerned.

It’s been a long while since I’ve been able to play a new mainline Earth Defense Force game.

Sure, Earth Defense Force: World Brothers came out in 2020, but it’s an oddball voxel-based spinoff from the main EDF games, not a core title.

Earth Defense Force 5 did get a western release in 2018, but that means it’s been five years since there’s been new EDF for me to play.

That wait is over — while the Japan-only PS5 version I reviewed originally is now a couple of years old, it’s also available now in English on PC and PS5.

For legal reasons, this is NOT Godzilla. It’s just a legally-distinct,
big angry Kaiju with the Toho serial numbers filed off.

The reality here is that the original Japanese only-version wasn’t that inscrutable if you’d played EDF 5 — the menu structures remained essentially consistent, and you could always have an amusing stab with Google Translate or similar if you had to — but for many gamers the step to English will be a big leap forward.

Still, I wasn’t going to wait, so while I didn’t get EDF 6 on its Japanese launch, on a trip there mid-2023, I couldn’t resist temptation when a second-hand Book-Off copy swung into view. You’d do the same, right?

(Alex Update Note 2024: The Steam copy I’ve now tested out was technically a publisher-provided code. Make of that what you will. Functionally as long as you’ve got a decent PC, there’s little between them in performance terms, but then this was never a AAA, system-pushing title anyway.)

There is no stopping them. The Ants will soon be here.

EDF 6 doesn’t 100% reinvent its own formula, which is still built around ridiculously massive battles against every possible sci-fi movie monster trope (and then some), with just a few new quirks around specific character boosts — the Ranger, for example, now has a backpack, so I can indulge in my favourite setup of having grenades there while still being able to summon bikes to zip around EDF 6’s large levels.

Battles are HECTIC. Not a great game if you have serious light sensitivity issues.

Your classic character classes remain, with a slight lick of high-definition paint, or in the case of the flying class Wing Diver, even more stripperiffic armour (seriously, it’s kind of beyond parody at this point, and just a little icky to my view).

Early EDF games had a LOT of slowdown. Earth Defense Force 6 reduces that problem a lot (but it can still happen.)

I’m a bit of a classicist in this regard, generally playing as the default Ranger class, stuck on the ground but with the best weapon flexibility in the game, typically speaking. The Fencer and Air Raider are good support classes if you’ve got multiplayer options to speak of, but my heart belongs to the classic Ranger class. Your own style may vary, naturally.

One charge you could lay at developers Sandlot is that since Earth Defense Force 4, they’ve been largely tinkering with the same levels, layouts and enemies, re-using a lot of assets in either a very smart way for a budget title, or a cynical way depending on your point of view.

Nice buildings. Be a shame if somebody were to fire at them with a rocket launcher. But how likely is that anyway?

Earth Defense Force 6 is quite guilty of this too, and that’s at least in part because it relies on a plot that has to revisit some locales from Earth Defense Force 5 specifically.

I won’t say why just in case you do want to enjoy the plot, because there’s some rather clever twists in the way that Earth Defense Force 6 works as you progress through the game’s primary campaign mode.

Which is not to say that there aren’t improvements to be found. One of my complaints about Earth Defense Force 5 was that it took an age to get going through a horrifically slow tutorial at the start.

While Earth Defense Force 6 does set a scene early on with the very first level, after that you’re very quickly into the action, blasting away at foes both recognisable and new, plus a few remixes of enemies you might have thought you knew all about already.

Everything bleeds — not always red, either. It can get tricky spotting those precious weapon crates amongst all the green goo…

As always, the frantic in-game action is the key appeal of Earth Defense Force 6. For the Ranger, there’s a slightly new control layout to get used to, because you now get your traditional two weapons plus an extra thrown weapon (or perk) to modify how you play.

Where the fastest way to get around older EDF games was to roll everywhere sideways, you can now more easily run with the thumbtack clicked down, and what’s more, you’ll automatically vault over or climb up surfaces within your reach. Movement and animation is better, without losing the charm of it also being a touch rag doll-centric and ludicrous from time to time.

Whether you’re playing the Japanese version (which may well be the budget way to get this game if the language barrier doesn’t fuss you) or the English release, the core EDF task really hasn’t changed.

You’re mostly just tasked with destroying all the enemies in a given level. If there’s a need for you to be in a specific area or meet with a group of EDF recruits, you’ll get a very obvious overlaid HUD to guide you there.

Also, and this is important, there is still singing.

I can’t think of another action shooting game that employs singing, but it’s present and correct in EDF 6.

And just in case you’re thinking “wha… singing? Has Alex been at the gin again?”… here’s an earlier EDF song, because I don’t want to spoil anything major from Earth Defense Force 6.

EDF 6 does bring with it improved visuals on both PS5 and PC, but here Sandlot has had to tread a very fine path. A large part of the appeal of the EDF games were in how cheesy they looked, and that’s mostly been retained. If you’re after pixel-perfect physics and motion, you won’t always find it here.

But hey, it is funny to watch that robotic frog you just shot fly halfway across the map with a well-timed missile shot. Less amusing when it’s you being flung about, for sure, but it’s all part of the game.

Did you ever feel they were all out to get you? In Earth Defense Force 6, THEY VERY MUCH ARE.

One classic EDF problem is retained, however. You’re given a choice of weapons, and new ones are unlocked randomly as you play and collect weapon crates, but they’ve all got variable ranges and effectiveness. It’s still absolutely possible to select a new level with the “wrong” weapons, which is to say those without the range to reach some of the game’s flying enemies at all.

All you can do in that case if you realise this is to exit out of the level, and that can be annoying if you’ve just gone through a pitched and lengthy battle only to realise you’re the last soldier standing and your shotgun won’t reach the very last flying saucer. Yes, I’ve been there. The tiniest of design tweaks, indicating that a long-range weapon is recommended for a given level would go a long way here.

STAND STILL SO I CAN BLAST YOU!

One notable annoyance if you are looking into the PC version — and this seems to have come in at the last minute, understandably annoying many — is that while you can buy it through either Steam or Epic Games, online play requires an Epic Games account. Clearly money has changed hands here to make that so, and it’s worth being aware of upfront.

Still, Earth Defense Force 6 is an absolute blast. No, it’s not a AAA game, and it’s not trying to be.

It’s just trying to be fun in the classic “mindless blaster” way, with a side dose of satire thrown in for good measure.

Buy Earth Defense Force 6! Buy On Amazon

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2 thoughts on “Earth Defense Force 6 Review (PS5/PC)”

  1. hello, and thank you for your excellent article, i’ve really enjoyed reading it and i’ve learned a lot from it. good sense of humour and i also appreciate the screenshots. you clearly know your stuff. im extremely excited for the as of now officially announced western release of edf6. i wish maybe you’d written a few words on this new entry’s soundtrack as well, which is also a highlight of these games. maybe try out the new air raider drones? anyway, thank you very much!

  2. also, if i may be so brazen as to suggest importing the upcoming EDF world brothers sequel! i love the original and i cant wait for both edf6 and edf wb2!

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